Writing a screenplay
Choose Screenplay at project creation and the Draft becomes a script editor. Courier Prime on a properly margined page (1.5 inches on the left, where the brads would go), scene counts in the bottom bar, scene-by-scene Navigation, and the industry’s block grammar enforced as you type.
The seven blocks
Scene heading, action, character (with V.O., O.S., and CONT’D extensions), parenthetical, dialogue, transition, and shot. Skrib keeps them legal: dialogue only under a character cue, a parenthetical only between cue and speech, a transition always followed by a scene heading. The block indicator at the top right always names where you are standing, and switches types when clicked.
Behaviour: the script that types itself
In a screenplay, the Document Editor’s Format tab grows a Behaviour section, the flow rules per block: whether a scene heading starts a new page, what Enter gives you next (“Return to: Action”), and where Tab jumps (“Tab to: Character Name”). The defaults match convention, so Enter after dialogue lands in action, and Tab from a fresh line drops you into a character cue. Every rule is editable, per block type.
SmartType
The middle tab of the Document Editor. Six lists: Characters, Scene Intros, Locations, Times of Day, Transitions, Extensions. Characters are extracted from your script automatically; add the rest with the plus button, search and sort the lists. As you type a saved entry, Skrib suggests it; Tab or Enter accepts. At the bottom, the Auto-guess next character toggle predicts who speaks next, which makes alternating dialogue almost hands-free.
Layout, the full industry set
Paper and margins (with header and footer margins), page numbering (position, starting number, first-page visibility, number format), scene numbering, mores and continueds, and title page. Each in its own section of the Layout tab.
Getting scripts in and out
Import .fdx (Final Draft) or .fountain and the scene structure survives. Export the same way: FDX, Fountain, or PDF.